However, there was one big problem with it: the route I used was intended to be used by speedrunners. After this glitch was applied to any% mainly thanks to MrCheeze's work, I made a TAS of it which ended up with a time of 6:54.27. This glitch enables us to achieve Arbitrary Code Execution, or ACE for short, to warp straight to the credits. This route remained the same for years until a new major glitch has been found: the Stale Reference Manipulation glitch, or SRM for short. Since the last official submission on this website, the Get Item Manipulation glitch was found in 2015, which saved a little more than a minute according to this unofficial TAS, but was not possible to do on Nintendo 64 under normal circumstances and required the usage of Rice video plugin to work on emulator. We all thought Ganondoor would remain the fastest way to beat the game.
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