Graphical Glitches in rooms with shiny floors, the reflections are very bugged. Using the D3D Backend, Window Size IR (1920x1080), 8x AF, PerPixel Lighting, solid 30FPS with no framedrops. PC or other hardware with MIDI to Mac or PC via USB-A and sync Nanoloop to any MIDI-enabled DAW or. 8x SSAA drops FPS to 25 and lower for more than 3 seconds and quite frequently. The Biggest Collection of N64 Emulator Games. 30FPS lowering up to 27 here and there, for no more than 2 seconds. Increased performance using "Fast Mipmaps" and "Fast Display List"īackend Direct3D, fullscreen resolution 1680x1050, internal resolution boosted to 2.5x native (1600x1320), 8x MSAA, AF 16x, per-pixel lighting. Gets about 15~ 20FPS, not perfect but playable. HD 720p - 24-30FPS in one player, and 17-25FPS in 4 multiplayer players depending of the scenario,but stable playable,I forced the FPS for stable in 75FPS for more performance. HD 720p-100% speed - 30FPS graphics glitches when reloading and Graphics hack needs EFB copy on Texture instead of RAM to avoid giant graphic bug over the top half frame Hd 1080-100% speed - 30FPS graphics glitches when reloading Gets about 20FPS, not perfect but playable. This title has been tested on the environments listed below:Ģ5-45FPS at first map, GoldenEye 007 (Wii) on Dolphin Emulator (1080P)Īverages 70% speed, graphics glitches when reloading However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
0 Comments
Leave a Reply. |